The power...
...To chose your own chains
About Raistlin
Bio | |
---|---|
Name: | Raistlin Majere |
Age: | 21 |
Race: | Human |
Gender: | Male (He/Him) |
Class: | Wizard (LV 5) |
Stats | |
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Strength | 11 (+0) |
Dexterity | 15 (+2) |
Constitution | 9 (-1) |
Intelligence | 18 (+4) |
Wisdom | 14 (+2) |
Charisma | 13 (+1) |
Raistlin and Magic
Though always bitter rivals, it was Kitiara who inspired the young Raistlin's ambition for magic.
Believing him too weak to live a life of his own once older, it was her who arranged a place of study for him in Blackstaff Tower. And Raistlin did not disappoint.
What he lacked in health and strength he made up in intelligence and cunning. With an innate talent for magic, he excelled at his studies.
And where he didn't excel, he would do anything to change that.
Highly ambitious, Raistlin does not shy away from forbidden or dangerous magic or from using any means possible to further his knowledge and power.
Even though doing so is often detrimental for his health.
Childhood
Raistlin was born as twin brother to Caramon Majere and younger half-brother to Kitiara uth Matar.
Physically frail and bordering on chronically ill Raistlin turned out to be the opposite of his twin, who was blessed with good health, looks and strength.
Generally, they did not have a happy childhood. Their mother, suffering from a magical disease, that would send her into trances for days at a time sometimes, was unable to care for them, and their original father was absent from their lives.
Though eventually, she would remarry, both parent figures died early in the siblings childhood.
The Sly one...
Raistlin is often described as sly, power-hungry, and cold-hearted. Not only that, but he is viciously jealous of his twin brother Caramon who, despite believing him to be inferior in his intelligence, he often views as superior in anything else, especially with his good health and charismatic personality.
On the other hand, with his sarcastic and pessimistic disposition, Raistlin is the opposite of charismatic, often appearing appalling to other people and actively pushing them away. Nobody knows much about Raistlin, nor do they understand him and his motives.
Despite of this first impression, Raistlin can in fact empathize with other socially excluded and marginalized groups. Yet, his bitterness and ambition get the better out of him.
The Staff of Magius
After an incident, that shall remain disclosed to the public mention (you may find out through roleplay perhaps), Raistlin received the "Staff of Magius" as compensation for his poor health. It functions as arcane focus and has other magical abilities that have yet to be discovered.
I. THOU SHALT NOT GOD-MODE AND QUESTION INFERNAL AUTHORITY.
II. THOU SHALT NOT EQUAL MUSE WITH MUN BEHAVIOUR.
III. THOU SHALT NOT BE AN ARSE.
IV. THOU SHALT NOT PESTER MUN WITH WITCH HUNTING.
V. THOU SHALT REJOYCE IN WRITING.By agreeing to these terms of service you are aware of potential angsty, whumpy and other 18+ topics showing up on the offeror's tumblr.
Friends, enemies and (past) lovers
Vayu
halfdeadsacrifice, #halfdeadsacrifice
Wounded and emotionally destroyed, Curumë had left the temple of his patron after making his pact, when Vayu found the Half-Elf and took care of him.
As time passed, the men grew to love each other, forming a bond that still haunts Curumë to this day. Their relationship was a complex one, riddled with arguments, but also true understanding and care for each other.
Depending on the verse, it either ended in misunderstanding and bloodshed, or took the path of corruption, of death and redemption that came too late and at far too high a cost.
Caligo
shatteredxndbroken, #shatteredxndbroken
In one verse, Curumë and Caligo's relationship can't be described as anything other than rocky.
They met when Caligo, a fellow warlock and Tiefling, attacked Curumë over a cursed artifact he had stolen for his patron.
Breaking said artifact during their struggle bound their lives to one another, cursing them to stay close and making it impossible for them to leave each other.
Determined to free themselves of this curse they are searching for a cure.
In another timeline (one based on our shared DnD campaign), they came to understand each other, growing close and even falling in love.
Wherever this relationship takes them, Curumë cares deeply for Caligo, and the Tiefling feels the same for his Half-Elf boyfriend.
Vigor
tamedstray, #tamedstray
Vigor was one of Curumë's many lovers. He met him once he was released from prison. Together they dreamed of a better future, but the image of this future differentiated greatly between the two men. While Curumë wished to make Vigor a member of his own thief gang, Vigor dreamed of a life in peace, of becoming a better man. Their paths split when Vigor ran away.
When cruel fate makes them meet again, they have become enemies: Vigor, a man desperate to see the good in Curumë's growing ruthlessness; and Curumë, a man digging his own hole.
Cyrus
lionquill, #lionquill
The thorn in Curumë's side: a Berserker out on the hunt for him.
Curumë knows next to nothing about him yet, except that he is after the bounty on his head, and Curumë has no intention of making it easy for him.
Lore, History and Worldbuilding
Fate (Canon Verse)
In his Canon Verse, Curumë follows the path of becoming the villain of his story. He works (un)knowingly to his own undoing. A short rundown of his fate would look like this:
Once Curumë was a semi-infamous thief and gang leader, known for bold heists and loyalty to his found family.
Then, he attempted to rob a forgotten temple, unknowingly awakening the fiend sealed within it.
Stricken with despair, he offered his soul to save his friends, but the fiend only accepted his servitude and took his companions to the Prison she resides in.
Hence he became a warlock bound to The Unmaking Flame, an ancient demon seeking freedom from her divine prison.
She hints at the possibility of reaching his friends if only he follows her orders, destroying the artefacts that bind her to her realm.
He follows her orders, believing that breaking her seals will let him reach and rescue his friends.
However, he also refuses to submit fully, convinced he can betray her in the end by destroying or re-sealing her.
His motivations are a mix of guilt, revenge, stubbornness, and reckless hope. And along the way he commits countless heinous crimes, getting increasingly erratic all in the name of saving his found family / gang.
In the end Curumë succeeds in freeing his companions.
However, the cost is immense—his actions bring destruction and unleash the fiend upon the world.
As an act of revenge of all the people he has harmed in the process and in a desperate attempt to stop him, he is killed before he can finish what he started, causing the final seal (his soul) to break and the world to fall under the demon’s rule in act of cruel irony.
Important Notice: If we roleplay with each other, we can discuss these points, especially the destruction of the world at the end. However if we roleplay in his canon verse then his own fate is sealed.
Keep in mind, that I am always open to AUs! I have infinite AUs for him in fact.
Tolkien Verse (WIP)
In the first Age Curumë resided in Thargelion (Beleriand) under the Rule of Caranthir. He had a knack for writing songs and poetry, had a partner, a life that made sense. Then an accident involving his partner and a group of humans happened, and one of the human children died. Curumë called it what it was, an accident, and he refused to accept a judgement that felt like cruelty. He didn’t want to lose the person he loved.Desperation is when Sauron found him. A “gift,” a collar that could turn him invisible at will, the perfect tool to break his partner out. Curumë was told it could hide them both. That was the lie. He slipped past the guards, reached the cell, and realized there was no second veil to throw over the man he loved. Worse, his partner wouldn’t run. He said the punishment was just and he would bear it. The alarm rose, the guards saw Curumë, and he had to leave without his lover and with no home to return to - for once it was known he had accepted a gift from Sauron himself, he was banished by his kin.The collar won’t come off. The debt stands, and the thing around his neck makes him a piece on Sauron’s board. He hates it and has been trying to find a way out ever since. But exile and an invisibility trick don’t leave many honest options. So Curumë steals, vanishes, survives, and keeps looking for the seam in the leash he can finally cut.Throughout it all, hope that his partner will return from Halls of Awaiting keeps him going. However with each passing year, each decade this hope dwindles.For unbeknownst to Curumë his partner has chosen not to return, too grave he considers the guilt he is carrying on his shoulders.
Curumë, God Of Chaos, Lies, Trickery and Deceit (God AU, CW Selfharm)
In a Pantheon of Gods born of a single Origin, Curumë sprang from a single shard, split off from the Gods’ greatest Adversary upon her destruction: The Flame, the original Death. Her true Name has been lost to the ages, but her legacy remains.
Curumë reigns over the Domains of Chaos, Lies, and Trickery. Unlike the other Gods, he lives in his own realm, a pocket dimension created the very moment he came to life. Unbeknownst to Curumë himself, it is a reflection of his essence. Never the same, it shifts and moves and changes with its cruel God.
In appearance, Curumë looks angelic: flowing, long, golden hair falls over his shoulders and down his back, and his single amber eye shines in the light like a glowing ember. His build is slender and tall, and he often wears an ample amount of jewelry and chains that cover his body. Over his left eye, he wears an eyepatch. He is blind in that eye, yet he does not know why.
In character, most mortals would describe him as the cruelest of all the Gods. He follows no greater goal, nor does he have a purpose for the world around him. Lies, treachery, and deceit are what he offers to his followers, and chaos is what he incites within the realm of mortals.
Meanwhile, he feels no regret or remorse over the pain he has caused. For, unbeknownst to him, the blindness of his left eye protects him from having to face the suffering he brings to those who fall for his tricks.
Gods, too, fear him as the offspring of The Flame. And they believe it is Curumë who, at the end of all things, will devour them and the world itself until nothing but the chaos his “Birthmother” once sought to bring remains in its wake.
This makes Curumë a lonely God. An Empty One.
Often, he will find no reprieve from this hole inside his chest. Eternal, he cannot die. Eternal, he tries to soothe this boredom by causing wars and uproars, revolutions and downfalls. Small-scale thefts and larger-than-life raids. Yet all of them are but momentary pleasures for the haunted God.
And so, in his emptiness, he turns to self-harm. He spites the other Gods for their punishment, he draws upon curses he knows will backfire, and he plays with weapons that were meant to slay Gods until he finally bleeds.
Only recently has he been forced to feel a thing. A warmth he cannot explain, and that he craves, abhors, and fears all at the same time. His Chosen Vayu, a plain and humble human ranger, makes his chest ache and his head spin, and sends him reeling when Vayu is hurt. But why does he not fear him?
Special Powers: Shapeshifting (into a fox, rarely into another person. The fox is split-colored, with one side black and the other red. It is also missing its left eye.), willing any object or food into existence (this power is the strongest when he resides within his realm, but he has limited use of it in the mortal world. The catch: the things he wills into existence are never quite the objective substance; they are all shaped by Curumë’s subjective experience with them. Example: his food does not taste as it should, especially if he has not eaten it before. It will taste what he imagines it to taste like.)
Hidden Shape: Curumë’s truest form is an eldritch beast—a giant wolf with myriads of eyes and a gaping maw with razor-sharp teeth that drip with saliva. This is the world-eater, the god-devourer. The Chaos-bringer. And it desires nothing more than to swallow this existence and, after that, itself.
The Dark Urge (BG3 Au)
• Curumë always was a resistant Durge. When the urges rose in him as a child, instead of murdering his foster family, he ran away. He was terrified of himself and terrified of the voice inside himself (his instinct) telling him what to do.
• He joined the group of bandits, just like in his canon verse, and satisfied his urge by killing the people they stole from or jumped.
• He never went to prison; instead, he was captured by the Bhaalists at around 18.
• Since then, he lost all of his freedom to go where he pleases or to live with the urge as he pleases. He was made to obey and to kill, and grew unhinged, hopeless, and spiteful while in the "service" there. He despised his privileges and was volatile toward everyone.
• When he loses his memory (be it because of the BG3 plot or other AU reasons), he, like a standard Durge, doesn't know anything about himself but his name, and the nightmares and urges he still suffers from.
• This one is my greatest departure: Curumë's urge can't be cured (I don't like the deus ex machina twist in the game). But it can be soothed by spells that suppress his nightmares and dampen the urge. They come with side effects like fatigue, numbness, etc. Imagine them like mental health medicine.
• The spells aren't enough.
Curumë's journey is one of living with his urges and tempering them while finding joy and freedom from his past by choosing not to give in to his dark tendencies. It is similar to what living with a personality disorder feels like.
• When given the choice to destroy the Bhaalists, he is tempted to kill each of them, but depending on what your muse's relationship with him is and what we discussed, he will choose to spare them and avoid relapse in a final act of freedom and rebellion against his "Fate".
• Of course, this means the Bhaalists will hunt him forever, but that's life.